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Scott Pilgrim vs. the World: The Game (also known as "The Scott Pilgrim Game"[1] for short) is a side-scrolling beat 'em up game based on the Scott Pilgrim series of graphic novels by Bryan Lee O'Malley, coinciding with the Scott Pilgrim vs. the World movie. It was published by Ubisoft and developed by Ubisoft Montreal with Ubisoft Chengdu.


Loosely following the plot of the graphic novels, up to four players can play as Scott, Ramona, Kim or Stills (or also unlockable character Nega Scott and downloadable characters Knives and Wallace), who must battle through several levels in order to defeat Ramona's seven evil exes.

Characters have their own individual move sets, which can be expanded upon by gaining enough experience, and are also able to use weapons and summon Knives to assist them (Each character has a different effect). During co-operative play, certain actions can be performed such as simultaneously taunting to defeat enemies or reviving fallen comrades before they lose a life. Defeating enemies earns coins (stylized Canadian currency) which can be spent on health items or attribute boosts. Players can also enter Subspace areas which act as bonus areas where extra coins can be earned. There are cheat codes that, when entered on the title screen, will unlock different features, including extra game modes Survival Horror and Boss Rush.

Design and style[]

The game is in the form of a 2D arcade side-scrolling beat-'em-up where up to 4 players, offline or online, are able to team up to fight Ramona's evil exes. The art and design for the characters and levels has been developed by Paul Robertson, the animator who gave us Pirate Baby's Cabana Street Fight 2006 and Kings of Power 4 Billion%. Bryan Lee O'Malley met with Paul Robertson and the pair discussed a variety of issues before any attempts were made to do anything. The game has been integrated with the style of the comic as well as paying tribute to a variety of other video games including Double Dragon, Mega Man, Mario, and Guitar Hero, and is said to be highly influenced by River City Ransom.


There are 7 levels in the game called Worlds, each one contains at least 2 sections and a boss battle at the end. The player(s) must reach the end and defeat the boss in order to complete the world.

Playable Characters[]

Scottpilgrimvstheworldthegame screenshot characterselection

Scott, Ramona, Stephen and Kim are the four main playable characters.

The game initially starts with four playable characters to choose from, including Scott Pilgrim, Kim Pine, Stephen Stills, and Ramona Flowers. Nega Scott would be included as an unlockable character. Knives Chau and Mr. Chau are included as characters players can summon. Knives and Wallace Wells would also appear as playable DLC characters. (In the Complete Edition re-release, Knives and Wallace are playable from the start – save for the Nintendo Switch version, where the player has to log in with a Ubisoft account, before Knives and Wallace becomes playable.)


Scott Pilgrim vs. the World: The Game was co-developed by Ubisoft Montreal and Ubisoft Chengdu. The game's art direction and animation was headed by Paul Robertson, whom the company contacted by e-mail. Robertson had previous experience working on the 5th Cell series Drawn to Life and created Pirate Baby's Cabana Battle Street Fight 2006, an animated side-scroller game based film. Robertson was responsible for designing and animating the game's sprites, effects, and other aspects. He felt he had "the most creative control" on any game he has worked on, but that he was still restricted by the source material, pleasing the publishers and producers, and programming limitations.

Chiptune-based pop and rock band Anamanaguchi performed the soundtrack for the game. Bryan Lee O'Malley, Scott Pilgrim series creator, and Edgar Wright, director of the film adaptation, were also involved in development.

O'Malley came to Ubisoft and discussed with the development team how the game's narrative and flow should be handled. He also drew several sketches on which the in-game cutscenes are based. According to O'Malley, he was initially approached by Telltale Games to make a Scott Pilgrim adventure game, but he declined as he could not see it as part of that genre. O'Malley designed the concept moves and specials of the playable characters and bosses. He began this in the Summer of 2009.


Scott Pilgrim vs. the World: The Game was first announced at San Diego Comic-Con 2009 on July 28, 2009. On June 8, 2010, Game Informer presented their first hands on, where it was revealed the game would be a timed exclusive for PlayStation Network, with an Xbox Live Arcade release at a later date. The first trailer for the game was released on June 11, 2010, which showed some of the stages in the game such as inside a club, on a street and noticeably inside a Toronto Transit Commission streetcar. The game makes various references to video games, such as River City Ransom, Mario, Kirby, Mega Man, and Guitar Hero. An early pitch video was revealed on August 11, 2010, which showcased even more retro graphics and direct parodies of classic games.

Scott Pilgrim-themed Avatar clothes and props were released on Xbox Live's Avatar Marketplace on August 12, 2010. The game's original soundtrack by Anamanaguchi was released on Amazon and iTunes by ABKCO Records in North America on August 24, 2010, and was released internationally on August 30, 2010. Downloadable content was released for the PSN version on November 9, 2010, to coincide with the film's DVD and Blu-ray Disc release, including Knives Chau as a playable character and two additional game modes: Battle Royal and Dodge Ball. The XBLA version was later released on December 28, 2010. A second DLC pack, which implements online multiplayer and adds Wallace Wells as a playable character, was scheduled for release on February 5, 2013, but the pack was delayed and eventually released on March 12, 2013 on PlayStation Network and on March 13, 2013 on Xbox Live Arcade.

On December 30, 2014, Scott Pilgrim vs. the World: The Game and its DLC were delisted from the Xbox Live Arcade and PlayStation Network, possibly due to the license expiring. In May 2020, approaching the film and game's 10 year anniversary, both O'Malley and Wright tweeted Ubisoft asking to bring the game back alongside a re-release of the film. In August 2020, O'Malley tweeted that Ubisoft has reached out to him. In September 2020, Ubisoft announced Scott Pilgrim vs. the World: The Game – Complete Edition, a remaster of the original game including both DLC packs' contents, for a January 14, 2021 release on Nintendo Switch, PlayStation 4, Windows, Xbox One, Amazon Luna, and Stadia. On January 8, 2021, it was revealed that Limited Run Games would release a physical version of the game, alongside several special edition releases with additional physical bonuses


Original Edition[]

The game was released in North America on August 10, 2010, being released a day later on August 11, 2010 in PAL regions. The game was highly similar to the more known “Complete Edition” released in 2020. Although being similar, Knives Chau and Wallace Wells were rather DLC, and not included with the game from the start. Knives Chau, and the two modes, Dodge-Ball and Battle Royal were released on November 9th, 2010, to coincide with the movies Blu-Ray and DVD release. 3 years later, on March 12, 2013 on PS3 and March 13, 2013 for Xbox Live Arcade, DLC with Wallace Wells was released. The DLC was scheduled for February 5, 2013, but was delayed. The game was unexpectedly delisted from PSN and Xbox Live Arcade on December 30, 2014, most likely due to either copyright issues, or contract expiration with Oni Press, O’Malley and Ubisoft.

Complete Edition[]

On May 20, 2020, during an academy-sponsored viewing of the Scott Pilgrim movie, O'Malley jokingly tweeted "bring back the Scott Pilgrim game", which had Ubisoft reply with a thinking emoji, vaguely hinting at a potential re-release.[1]

On September 10, 2020, during the Ubisoft Forward live stream event, Ubisoft announced a re-release of the game, called Scott Pilgrim vs. the World: The Game - Complete Edition, for PlayStation 4, Xbox One, Nintendo Switch, Google Stadia, Amazon Luna and Microsoft Windows computers through Ubisoft Connect and the Epic Games Store, that will include both the Knives Chau and Wallace Wells add-on packs. The re-release was developed by Engine Software and was initially stated for a Holiday 2020 release, but was released worldwide on January 14th, 2021.

The re-release would later release on Steam on January 5, 2023.[2] On January 8th, Limited Run Games announced a physical version of the re-release. This includes two special limited-edition bundles:

  • A Classic Edition, that includes the game, a CD soundtrack, folded overworld map and a sticker sheet inside a deluxe clamshell retro box.
  • And a KO! Edition, that includes everything in the Classic Edition, plus a cassette version of the soundtrack, a guide book, a seven card Evil-Exes trading card set, a sticker set, a pair of guitar picks, a pair of drumsticks with frames of Scott and Kim rocking out and an Scott enamel pin in a Roadie Collector's Case, featuring spotlights shining down at a pop-up of Scott, Kim, Stills and Ramona and music playing from Anamanaguchi.

All editions includes commemorative Clash at Demonhead concert tickets.

Pre-orders became available for the PS4 and Switch versions for a limited time on January 15th. As Microsoft's business model conflicts with that of Limited Run Games, a physical release for the Xbox One version was never made available.


Main article: Scott Pilgrim vs. the World: The Game/Characters


  • Each character has their own ending. However, it should be noted that finishing the game with Ramona reveals the true ending like in both the book and the movie.
    • Scott's sprite from the game ALSO appears in the movie, beating up the "The End" logo.
  • Much like the books and the movie, the game contains numerous references to video games.
  • The cover of the game is a reference to classic Sonic the Hedgehog box art in Japan and Sonic Adventure with the pose Scott is in.
  • The sprites and animations were done by Paul Robertson and show many elements of his signature style.
  • In 2009, while the game was in development, O'Malley was in talks with Ubisoft of having a Montreal DLC for the game, that included Envy, Lynette and Todd as playable characters, but the idea was scrapped due to time constraints and budget cuts.[3]
    • There was also going to be a section of the game where the players would chase Roxy through a beach with nods to Super Spike V'Ball, which would lead to encountering her in the train at the beginning of World 4. While the chase section was cut from the full release, the beach area would eventually make it as part of the Dodgeball mode.[4]
  • In the PS3/360 versions of the game, prior to the Wallace DLC, the fight with Todd Ingram had vegetables that would fly at you from off screen during his major attack, but since the release of the Wallace DLC and in the Complete Edition, they are strangely missing.


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Click to view the gallery for Scott Pilgrim vs. the World: The Game.

Related pages[]